Sunday, 10 August 2014

28mm ACW game at the Devon Wargames Club - Regimental Fire & Fury


Please see below a series of photos taken of the ACW battle run by Stephen at the Devon Wargames Club on Saturday, these were taken on my phone so excuse the poor photography...

The battle was a scenario set on first day of Gettysburg just North of the town...
 
Initial Union deployments with Ollie on the left, me (Nathan) in the centre, Mr.Steve on the right, defending the fence lines awaiting the Reb onslaught...
 
The Rebelious Southerner initial deployments saw, Steve on the right, Paul in the middle/left and the other Steve on the far left, coming down the road...
 
The Reb right launches the attack, with the off board 5 gun artillery battery harassing our left flank...
 
The Reb attack trying to get going, the bridge, river woods, and the other Reb brigades hindering the forces from deploying, the attacks coming off the ridge line were blown to bits by the batteries of Union guns massing the fire power... some of Steve's Reb Artillery manage to get across the bridge to deploy but the Union guns open up on them causing problems, damaging and silencing them, we may have done better if I hadn't of given him d8's to roll instead of d10's, however this only took him 5 turns to realise!!! I was just testing him honest... The Rebs needed all the help they could get...
 
The view from the Reb side, Steve's troops blocked from deploying, what a log jam... 
 
Too many Rebs, trying to get on the left of the table, leaving the their centre exposed...
 
The Rebs at the fence line, looking at the stout Union defences just waiting for them...
They never did risk the biscuit and come across the fields...
 

 The Union centre advances to engage the Rebs at close range and Coster's Brigade arrives...
So seeing an oppoutunity that the Rebs are weak in the centre and on their Right we advance with my Brigade, and the newly arrived Brigade...
 
View from union lines of the Reb Left and centre...
 
View from Union lines of the Reb right and centre, notice big gap between the two, never been able to resist a tempting target, the Rebs had lulled us into a satisfactory temptation...
 
So the Union left Brigades under Ollie and my centre brigades lurch into the centre void...
 
For what we are about to receive may the Lord make us truly thank full...
Steve is about to be charge Ollie's glorious Union troops with his thin Grey line, will they hold???
Paul bracing himself for the union onslaught... 
 
Charge Bayonets!!!! 
 
Rebs move up to reinforce their line, maybe a too little too late??
 
Thin Grey Line...
 
Union centre advancing to charge forward to hit lead Reb forces on their left...
 
Ollie is about to return the favour to Steve with an attack of his own with serious amounts of troops to back him up...
 
The aftermath of the Union attack forcing their way through the Reb line, forcing Steve's brigade to retreat...
 
Finally the centre and right view of the battlefield, with my brigades poised to conduct a brigade assault on the Reb lines, the days game was over the Rebs conceding a defeat with Mr.Steve holding the right without many casualties, Ollie holding the Left and then attacking the centre, with the centre and right of the Rebs collapsing it was all over with a Glorious Victory for the Union Boys, Hurrah!!!
 
Many thanks to Stephen for putting the game on and overseeing the herd of cats, being myself (Nathan), Ollie, Mr Steve, as Union, Steve, Paul and Steve as Rebs, great days gaming yet again at the Devon Club, there was another game being run on the fringes of the room some funny bunch running a Captain Scarlett and the Mysterons game, with strange noises and hints of bondage coming from that direction... Chas, Vince and Andy being the guilty parties, all being said looked like a great fun game with some nice figures...

Sunday, 13 July 2014

Zulu

Zulu
 
Firstly I would like to thank JJ for the initial blog and pictures of the game I ran yesterday at the Devon Wargames Club blog, I have copied and transported it to my page as I was busy running the game and forgot to pack my camera, note to self, don't forget camera!!!!
 

 It was fifty years ago this year that the classic war film, "Zulu" was released in cinemas. I have fond memories of growning up with that movie and the stirring deeds of valour it recreates.
 
I have been itching to play Rorkes Drift for years, and after the sad passing of one of my dear friends, Gus Murchie, I purchased his collection from his estate, my friend Jason, painted the Drift and a few more figures, and after much rebasing of 300+ figures I was ready...
 
It was therefore with great delight that I got the chance to play with my new 28mm Zulus and the beautiful Rorke's Drift buildings that Jason had been working on for the last few weeks and has featured on his blog.
Welsh Wargamer in Devon
Rorke's Drift with the perimeter set up on the hospital to the left and the commissary stores to the right

So just as in the movie, the quiet before the storm, as the little collection of buildings that lie close to the river at Rorke's Drift forms the backdrop to our re-fight of Zulu.
The Warlord model buildings have superb detail and Jason had done a very nice job on them

The view from Zulu lines

With the stage set it time to introduce our actors in today's drama
"Zulu's, fouzands of em"!!

"Why us Sarge? Because we're ere laddy"!

Lt's Chard and Bromhead stand to...

Colour Sgt Bourne off course, "face you're front and mark your target"

Surgeon Reynolds, a bit of a mixed blessing!

So with the introductions over, on with the game. The rules I decided on for the days feast were a set that JJ sent to me some months ago that he had discovered on the web a few years ago, "The Boys from Isandhlwana" by Chris Pagano. Sadly I cannot find a link to them and they are copyrighted to Chris with restrictions on distribution.
The barricade is manned

I had not played them before, but they made interesting reading, and I decided to give them a go. The rules were designed to handle skirmishes and large battles, and I have to say, after yesterday's run through, seem to provide a fast and  fun game that captures the ebb and flow of these kind of battles. What was very good was that the Zulu players had lots of decisions to make on how they moved and attacked rather than some rules I've played where they simply charge in and win the melee of get shot to pieces. As the British commander for the day I never felt we had the situation under full control and as you will see things got rather desperate at the end.
 
I chose to add in some Nathan specials in the set up and rules, in which the British had to deploy first not knowing where the Zulus were going to attack first, and the Zulus were only allowed to deloy either end of the board, they chose to deploy two of the players each end, each having 4 units of 16 warriors each, that were able to be recycled a number of turns, I had chosen a real time, night fall, so at 2pm darkness fell this restricted firing ranges and increased Zulu movement, trying to put in place the difficulty of fighting at night...
Buildings loop holed, doors and windows covered




With the defenders set up, and not with any real idea where the attacks would come from, the British awaited the first Zulu moves. They did not have to wait long as impi formations appeared along all the avenues of approach used in the real attack. With the Zulus moving at six inches plus a d6, the various groups came on at different rates. The fire from the British, who rolling one dice per figure, were able to hit on 4+ on a d10, plus one for light and two for heavy cover, soon started to cause casualties. During the first rounds of shooting, Private 26851 Jones, knocked over and broke an oil lamp in the roof position of the stores building, and a small fire was observed.
 
The stores under attack with a fire started in the roof just visible. The men in the centre are building the redoubt
As the Zulus swarmed around the stores building, men positioned at the windows and loopholes started to fall wounded or killed from close in assegei thrusts. On the other end of the compound the defenders in the hospital under Colour Sergeant Bourne were putting down devastating fire and driving the Zulus back to cover with each advance.
Likewise, on the forward facing barricade, the Zulus were under murderous fire from the defences.
 
The casualty in the middle of the compound was an unfortunate victim to Zulu sniping from the nearby slopes
Early on, as commander, JJ had decided to commence work on a redoubt immediately after the attack commenced. Slightly disconcerted by threatened penetrations to the perimeter he stopped the work halfway through the build to order the men elsewhere. This decision would come back to haunt him.
The Zulus approach the forward barricades

The fire from the defences hold the Zulus at bay

Col Sgt Bourne conducts the defence around the hospital
The defence of the stores was fast becoming untenable, and with the wounded evacuated, the decision was made to let the building burn, forcing the Zulu attackers to move around the build to get at the defences.
The stores under severe attack
The scenario had a time limit and the British defenders were tasked with holding the position and destroying enough Zulu units to force them to gradually break off their attacks. The battle became one of attrition as every attack left both sides the weaker, and for the defenders fewer men to hold the perimeter.
As darkness falls the compound comes under increasing attacks and casualties mount. Note the unfinished redoubt
As night fell and darkness engulfed the position, the Zulu attacks grew in in intensity with a variable number of their units able to make an additional six inch move. This combined with a reduction in visibility impacting on British ranged fire meant that more Zulus were able to attack the barricade at the same time, stretching the defence to its limit.

As the game moved to its end, the British command suffered a personal morale loss, as we could not see the garrison withstanding a further combined attack that the darkness was allowing.
As Surgeon Reynolds works on the wounded, men fall back from the barricades taking their wounded with them

Another wave laps up and on to the barricade
However the casualties suffered by the Zulus had taken its toll and although able to recycle some of their badly damaged units. They were now having a variable number of their units removed from the table reflecting the gradual fatigue and wearing down of their will to continue the struggle.
This was the other Nathan effect that came into play at 4pm, where it would be becoming light and I felt the Zulu would be waning and wanting to break off, and with the possibility of Chelmsford coming back this way...
And still the British kept up a withering fire

During the night the battle grew in intensity and the fighting was fierce

With the stores now fully ablaze lighting up the night sky, the Zulus continued to press
The fight reached its climax as the last major Zulu attack finally broke into the hospital compound. Lieutenant Chard gave the order for the defenders to fall back on him and behind the biscuit boxes, to make a last stand in front of the stores building, now a raging inferno.
With only a half completed redoubt, Lt Chard seen pistol in hand top right organises the last stand in front of the stores

Chard's position seen from the Zulu lines
The Zulus at this stage were making last ditch desperate charges to finish off the British garrison. Likewise Chard, now in sole command following Bromhead's wounding during the fall back from the hospital, was directing able and wounded men in desperately driving them back. On the medical front Surgeon Reynolds was working furiously in the RAP dressing and treating wounds, however it seemed we were losing quite a few of them under the blade, but those able to walk away were a much needed reinforcement.
Although the Zulu attack was waning, the defenders are forced to abandon the hospital compound and fall back on the stores
With barely a handful of unwounded soldiers still standing and the wounded slumped up against the barricade the Zulus fell back and the garrison had held, just.
The end with the stores position held but only just, and at a terrible cost to both sides
The links below are very interesting and give more detail on the actual events of the battle



Thanks to All at the club for providing a very entertaining day. I have never wargamed Rorke's Drift before, so yesterday's game was a great pleasure and the rules and banter during the day made the game a very film like experience. Isandlwana next maybe, but will need loads more Zulus for that!!!