Firstly I would like to thank JJ for the initial blog and pictures of the game I ran yesterday at the Devon Wargames Club blog, I have copied and transported it to my page as I was busy running the game and forgot to pack my camera, note to self, don't forget camera!!!!
It was fifty years ago this year that the classic war film, "Zulu" was released in cinemas. I have fond memories of growning up with that movie and the stirring deeds of valour it recreates.
I have been itching to play Rorkes Drift for years, and after the sad passing of one of my dear friends, Gus Murchie, I purchased his collection from his estate, my friend Jason, painted the Drift and a few more figures, and after much rebasing of 300+ figures I was ready...
It was therefore with great delight that I got the chance to play with my new 28mm Zulus and the beautiful Rorke's Drift buildings that Jason had been working on for the last few weeks and has featured on his blog.
Welsh Wargamer in Devon
Welsh Wargamer in Devon
Rorke's Drift with the perimeter set up on the hospital to the left and the commissary stores to the right |
So just as in the movie, the quiet before the storm, as the little collection of buildings that lie close to the river at Rorke's Drift forms the backdrop to our re-fight of Zulu.
With the stage set it time to introduce our actors in today's drama
So with the introductions over, on with the game. The rules I decided on for the days feast were a set that JJ sent to me some months ago that he had discovered on the web a few years ago, "The Boys from Isandhlwana" by Chris Pagano. Sadly I cannot find a link to them and they are copyrighted to Chris with restrictions on distribution.
I had not played them before, but they made interesting reading, and I decided to give them a go. The rules were designed to handle skirmishes and large battles, and I have to say, after yesterday's run through, seem to provide a fast and fun game that captures the ebb and flow of these kind of battles. What was very good was that the Zulu players had lots of decisions to make on how they moved and attacked rather than some rules I've played where they simply charge in and win the melee of get shot to pieces. As the British commander for the day I never felt we had the situation under full control and as you will see things got rather desperate at the end.
I chose to add in some Nathan specials in the set up and rules, in which the British had to deploy first not knowing where the Zulus were going to attack first, and the Zulus were only allowed to deloy either end of the board, they chose to deploy two of the players each end, each having 4 units of 16 warriors each, that were able to be recycled a number of turns, I had chosen a real time, night fall, so at 2pm darkness fell this restricted firing ranges and increased Zulu movement, trying to put in place the difficulty of fighting at night...
With the defenders set up, and not with any real idea where the attacks would come from, the British awaited the first Zulu moves. They did not have to wait long as impi formations appeared along all the avenues of approach used in the real attack. With the Zulus moving at six inches plus a d6, the various groups came on at different rates. The fire from the British, who rolling one dice per figure, were able to hit on 4+ on a d10, plus one for light and two for heavy cover, soon started to cause casualties. During the first rounds of shooting, Private 26851 Jones, knocked over and broke an oil lamp in the roof position of the stores building, and a small fire was observed.
The stores under attack with a fire started in the roof just visible. The men in the centre are building the redoubt |
As the Zulus swarmed around the stores building, men positioned at the windows and loopholes started to fall wounded or killed from close in assegei thrusts. On the other end of the compound the defenders in the hospital under Colour Sergeant Bourne were putting down devastating fire and driving the Zulus back to cover with each advance.
Likewise, on the forward facing barricade, the Zulus were under murderous fire from the defences.
The casualty in the middle of the compound was an unfortunate victim to Zulu sniping from the nearby slopes |
Early on, as commander, JJ had decided to commence work on a redoubt immediately after the attack commenced. Slightly disconcerted by threatened penetrations to the perimeter he stopped the work halfway through the build to order the men elsewhere. This decision would come back to haunt him.
The defence of the stores was fast becoming untenable, and with the wounded evacuated, the decision was made to let the building burn, forcing the Zulu attackers to move around the build to get at the defences.
The scenario had a time limit and the British defenders were tasked with holding the position and destroying enough Zulu units to force them to gradually break off their attacks. The battle became one of attrition as every attack left both sides the weaker, and for the defenders fewer men to hold the perimeter.
As darkness falls the compound comes under increasing attacks and casualties mount. Note the unfinished redoubt |
As night fell and darkness engulfed the position, the Zulu attacks grew in in intensity with a variable number of their units able to make an additional six inch move. This combined with a reduction in visibility impacting on British ranged fire meant that more Zulus were able to attack the barricade at the same time, stretching the defence to its limit.
As the game moved to its end, the British command suffered a personal morale loss, as we could not see the garrison withstanding a further combined attack that the darkness was allowing.
As the game moved to its end, the British command suffered a personal morale loss, as we could not see the garrison withstanding a further combined attack that the darkness was allowing.
As Surgeon Reynolds works on the wounded, men fall back from the barricades taking their wounded with them |
However the casualties suffered by the Zulus had taken its toll and although able to recycle some of their badly damaged units. They were now having a variable number of their units removed from the table reflecting the gradual fatigue and wearing down of their will to continue the struggle.
This was the other Nathan effect that came into play at 4pm, where it would be becoming light and I felt the Zulu would be waning and wanting to break off, and with the possibility of Chelmsford coming back this way...
The fight reached its climax as the last major Zulu attack finally broke into the hospital compound. Lieutenant Chard gave the order for the defenders to fall back on him and behind the biscuit boxes, to make a last stand in front of the stores building, now a raging inferno.
With only a half completed redoubt, Lt Chard seen pistol in hand top right organises the last stand in front of the stores |
The Zulus at this stage were making last ditch desperate charges to finish off the British garrison. Likewise Chard, now in sole command following Bromhead's wounding during the fall back from the hospital, was directing able and wounded men in desperately driving them back. On the medical front Surgeon Reynolds was working furiously in the RAP dressing and treating wounds, however it seemed we were losing quite a few of them under the blade, but those able to walk away were a much needed reinforcement.
Although the Zulu attack was waning, the defenders are forced to abandon the hospital compound and fall back on the stores |
With barely a handful of unwounded soldiers still standing and the wounded slumped up against the barricade the Zulus fell back and the garrison had held, just.
The links below are very interesting and give more detail on the actual events of the battle
Thanks to All at the club for providing a very entertaining day. I have never wargamed Rorke's Drift before, so yesterday's game was a great pleasure and the rules and banter during the day made the game a very film like experience. Isandlwana next maybe, but will need loads more Zulus for that!!!