Sunday 9 June 2013

Operation Market Larden and other ramblings...

A little while since my last post... Apologies... Been busy looking after the parents, there's a turn around!

Anyways, we (myself, Gus, Jason and Panjo) went to Evesham yesterday to the Market Larden event organised by Ade and his pals at Wyvern Wargames Group to playtest and play numerous Too Fat Lardies games, and others... the games were as listed below... sorry if I forgot anyone...

Mud and the Blood Russian / Japanese game
Dux
Tin Star
Steam Punk 1930's air combat
IABNM "I aint been nuked mum"
Sharpe Practice
IABSM
Chain of Command - CoC with Rich Clarke himself running the many games and explaining the rules to those that have not played and also correcting those that have!!

Well Done and thanks Mr. Clarke!

Unfortunately I forgot to take my camera, left it on the dining room table, it was 5.15am when I left home, still half asleep as I didn't have chance top get a coffee first thing due to Jason arriving early to pick me up... Many thanks to Grasshopper for driving there and back, cheers matey... and to the old buggers in the back of the car, who provided entertainment when they were awake that is... poor old fellows...

I managed to get three games in during the day, which I must say was a very entertaining and enjoyable day and look forward to doing it again next year, its nice to play other people who you may never have met before in your life...

First game played was a new rules set in play test at the moment... Tin Star by Geoff Bond... cue the western music... All four of us played the game...
This game system has great potential, plays quick with loads of gunfire, running around depending on your choices, gunfire hits and wounds depend on what you and your target have done in the 3 phase turn, and you roll dice and if the dice roll ends up a statement that has occurred during that turn you have missed etc... if false you have hit, this depends on type of weapon being shot at what range, being shot at during turn, action of target moving etc., cover taken or in, and then type of wound, then there was a melee dice, this sounds a bit complicated but it plays really, really well and with all of us playing it, could not find any flaws or problems with it and we didn't manage to break the system, we liked it so much we asked to play test it going forward...

Then onto some CoC with Mr Clarke running the show... Myself and a chap named Tim taking the Jolly Brits... and Gus and another chap, sorry memory block playing the nasty Boche, a good game was had, as Tim and the other chap had not played previously we let them play as such and we assisted or hindered them... we had 3 squads platoon command section and two tanks, a Cromwell and a Churchill, the germans again 3 squads, platoon command and a Panther!!
There was a village crossroads to capture and hold, we took the village first, and held the buildings to the south the germans had squads flanking our teams and a fire team covering the house and then the panther came on pounding the building, we managed to give the two squads on our flank a bit of a thrashing, however the fire from three german squads with mg42's and the panther firing at our squads caused many casualties, the two tanks of ours arriving too late to play a major part in the action, but the Cromwell rushed in fast to assist the infantry in their final last ditched assault, culminating in the destruction of our forces and the final bit of the units morale levels... Gus managing as usual to save multiple hits and throwing loads of one's on his force morale, jammy git!!!! 

The last game that I played was IABNM the adapted version of IABSM for warfare in the 70's/80's/90's "I Ain't Been Nuked Mum" in testing at the moment... This was run by Nick Overland, a meeting engagement between the Bundeswehr (Me) and Russian Forces (Elton & Noddy) sorry cannot remember yopur real names, but your Clarke nick names stuck!!!, this game was very bloody, the Germans having 2 platoons of infantry in 3 Marders each and a company command in 2 Marders and a FOO in a M113, and a platoon of 3 leopard 1's against a similar Russian force in BMP 1's and a troop of T64's, tough nuts to crack, managed  to kill most of the Russian infantry with fire from the concentration of Marders and infantry, but my flanking leopards only managed to take out 1 of the three 64's, all but 2 of the 8 Marders were brewed up, but the crossroads we were fighting over still being contested at the end of the game, the Russians only having two full squads left at the end and two T64's... The highlight of the game being when I nearly dropped in artillery on the town but the ranging shot dropped 15" short!!!  nearly onto my remaining infantry who had taken cover on the lea of the hills, the FOO screaming "Nicht Fuer, Nicht Fuer!!!" saved me from a hiding from my own guns, a real case of Blue on Blue, a great game which was so to and fro kept me on the edge of my seat all the way through... Loads of shells, small arms, rockets and missiles flying back and forth...
Thanks for a great game guys, again have requested to join the play test group for this game system, look forward to getting my 6mm Germans and Russian forces out again....

Thanks to everyone who attended and organised the games day at Evesham, looking forward to the next one!!!

Only down side was that I missed the Devon Wargames Club day with the excellent looking Pegasus Bridge game, run by JJ using the Battle Group Overlord rules... but unfortunately you cannot be in two places at once, oh if only...

Enough rambling for now... now to try and finish re-basing my 28mm Napoleonic's... PVA, sand, ink, dry brushing and static grassing 100's of bases mmmmmm nice.....

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